Ricardo J VazquezGame Writer & Narrative Designer
Gamebooks · Interactive fiction · Game writing

Stories shaped by the player.

Original gamebooks and interactive stories, built around character, discovery, and the choices that carry a story forward.

Environment concept illustration for Hija del Eterno
Concept Art
Gamebooks & interactive fictionStory & character developmentWriting for play
Featured gamebook · In development

A world to read. A journey to play.

Concept illustration offering a glimpse into Hija del Eterno
Concept Art
Current creative focusIn development

Hija del Eterno

An original Spanish-language novel-gamebook set in Puerto Rico and the mysterious Isla Eclipse. Authored prose, reader decisions, and lightweight encounters unfold as one continuous story.

Format
Novel-gamebook
Language
Spanish
My focus
Story & narrative design
Explore the gamebook
Selected writing

Different formats. A shared craft.

Alongside gamebook development, my samples explore character voice, scene writing, narrative presentation, and authored stories experienced through play.

Browse writing samples
  • Dialogue & character voice

    Gameplay barks, reactive callouts, and a screenplay sample.

  • Game presentation

    A game-pitch presentation from my ELVTR final project.

  • Playable narrative

    A browser-based writing sample, available in the Writing section.

Screenshot of the Intent & Play publication website
Independent editorial project

Look beyond the tool. Find the intent.

Intent & Play examines AI-assisted games through human creative judgment, hands-on play, and thoughtful criticism. It is my editorial publication, separate from my gamebook development.

Explore Intent & Play ↗
Writing & collaboration

Start with a conversation.

For game writing, narrative design, and related writing opportunities.

Get in touch